Dota 2 Rules

1. General Rules
1.1 The DotA 2 Pro-League is a 3 tier, 32 team league lasting about 3 months. Every league is divided into two stages: The round robin and the finals series.
1.2 Participants & Teams
1.2.1 Everybody who has a CyberGamer account free of any bans or misconduct is allowed to participate.

1.3 Administration

1.3.1An admin is allowed to ignore or overrule any of the following rules in order to make the competition as fair as possible, instances of ignoring or overruling do not set a precedent for other similar circumstances.

1.4 Commitments

1.4.1 By competing in the DotA 2 Open-League participants acknowledge without limitation to comply with the rules and regulations of the DotA 2 Open-League and especially with the decisions made by the admins.

1.4.2 Every participant acknowledges the right for admins to modify the rules and regulations for adjustments at any time without notice.

1.4.3 Every participant has to show the needed respect towards other participants and referees. Insults and unfair or disrespectful behaviour towards admins and other participants will not be tolerated and offenders will be punished.

1.4.4 Every participant must play from the same physical location (computer and IP) for the duration of the competition, any changes in physical location must be related to the admin team as soon as possible in the form of a support ticket.

1.4.5 Every participant must keep a copy of every match replay and keep these replays for the duration of the season plus a month.

1.5 Communication

1.5.1 The communication platform for the DotA 2 Open League is the CyberGamer website. Admins should be contacted via the support system with the Private Message system a backup.

1.5.2 Communication programs such as; Skype and Steam are not considered appropriate in regards to match schedule. Official discussions regarding matches and otherwise should take place on the CyberGamer website in your match page.


2. Teams & Players

2.1 Team Size

2.1.1A team has to consist of at least five participants and we recommend the use of a substitute player. These players will be called "team members" “players” or "members" of the team in the following.

2.1.2 All players participating in the match must be registered and listed as a player for the team, standins or substitute players are strictly forbidden.

2.1.3 This tournament is open to Australian and New Zealand players only.

2.1.3 Your Steam ID must be on your profile and verified.

2.2 In game names & Representation

2.1.4/b] Each team member has to have a clan tag as part of his name during all matches. What counts as a clan tag is for an admin to decide.

[b]2.1.5
Each team member has to have his CyberGamer username, a well known alias or something very similar as part of his team name during all matches to be easily identifiable for admins, broadcasters, and viewers. What counts as similar is for an admin to decide.

2.1.6 Ingame banners must be of appropriate manner and must not consist of any rude or offensive graphics.

2.1.7 If a team uses an ingame name for their team, this name must be the same as their CyberGamer team name.

3. Hosting & Settings

3.1 Servers

3.1.1 All games must be played on the Australian Server.
3.1.2 In the event of the server not being available/offline an admin must be contacted and rescheduling arranged.

3.2 Spectators

3.2.1 The only spectators permitted to be in a match are Admins, Referees and approved Broadcasters.

3.2.2 If you believe a spectator does not fulfil any of the above roles, do not start the match and contact an admin as soon as possible.

3.2.3 Official CyberGamer Broadcasters have the right to spectate all games without the agreement of the teams.

3.2.4 The following is the list of approved Broadcasters:
To Be Determined
3.2.5[/b] Admins, Referees and Broadcasters are not allowed to spectate matches in which they have a conflicted interest, unless previously cleared with other admins.

3.2.6 Players are not allowed to watch or listen to any video streams at any time during their match.

3.3 Sides

3.3.1 Sides are as followed:
Defending team: Radiant
Challenging team: Dire
First Pick: Random

3.3.2 In bo3 or bo5 finals, sides will be rotated after each match.

3.4 Game Settings

Server Location: Australia.
Password: As generated in your match page.
Spectators: Yes (unless told otherwise by an admin)
Version: Tournament
Cheats: No
Type: Captains Mode
Series: Best of One

4. Match Rules

4.1 Availability

4.1.1 Both teams must be in the lobby ready to start by the match time or within 15 minutes after the match start time. If contact is made to an admin as to why a player/team will be late, this time may be extended.

4.2 Picks & Bans

4.2.1 The hero pool always consists of all in Captains Mode available heroes.

4.2.2 In the event a player disconnects during the drafting stage, The lobby is to be recreated with the same picks and bans.

4.3 Pauses & Disconnects

4.3.1 Each team has the right to pause the game for duration of up to 10 minutes per game. If a player announces it at least three seconds in advance and calls a coherent reason (not necessary if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, an admin may force the continuation of the game.

4.3.2 If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player in this case is still allowed to rejoin later on.

4.4 Cheating / Bugs

6.4.1 The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.

6.4.2 If any serious bugs occur, the game has to be paused immediately and an admin has to be contacted.

4.5 Ending

4.5.1 A game is finished, when an Ancient Fortress is destroyed, when one team forfeits, when the majority of a team leaves on purpose, or when an admin decides on it.

5. Rule Violation & Punishment

5.1 Breaking of the rules, foul play, poor sportsmanship, match fixing or ignoring the order of an admin may result in a punishment. Type and amount is chosen by an admin.

5.2 Possible Team Punishments

Default Loss / Null Game
Ban from future DotA 2 and CyberGamer competitions

5.3 Possible Player Punishments

Temporary match/forum ban from DotA 2 and/or CyberGamer
Permanent match/forum ban from DotA 2 and/or CyberGamer.