PUBG Rules

PlayerUnknown’s Battlegrounds Ruleset

1 - Registration & Membership Accounts

1.1 - Register
1.2 - Accounts

2 - Player Requirements

2.1 - Information
2.2 - Steam IDs
2.3 - Sportsmanship
2.4 - In-game Aliases
2.5 - Team Captains
2.6 - Captain Absences or Changes

3 - Team Information

3.1 - Activation
3.2 - Team Rosters
3.3 - Roster Changes
3.4 - Team Names
3.5 - Dead Teams
3.6 - Emergency Substitutes

4 - Player Responsibilities

4.1 - Demos / Replays

5 - Gameplay Requirements

5.1 - Information
5.2 - Match Start Time
5.3 - Minimum users / No show
5.4 - Smurfing
5.5 - Using Non Registered Users
5.6 - Suspended Users
5.7 - Player Dropouts / Connections

6 - Match Environment

6.1 - Models / Skins
6.2 - Graphical Settings
6.3 - Outside Applications

7 - Exploits

7.1 - Map Exploits
7.2 - Cheats / Hacking

8 - Server and Player Crashes

8.1 - Server Setup
8.2 - Server Crashes
8.3 - Player Dropouts
8.4 - Server Problems

9 - Disputes / Rescheduling

9.1 - Player or Team Disputes
9.2 - Dispute Process
9.3 - Dispute Submission
9.4 - Evidence
9.5 - Discussion of Disputes
9.6 - Dispute Resolution
9.7 - Match Reschedule

1 - Registration & Membership Accounts

1.1 - Register


As a CyberGamer user, you are required to abide by the CyberGamer Terms and Conditions of Use. Pursuant to these Terms and Conditions of Use, all profile information must be correct.

A3: CyberGamer registration can be accessed at http://www.cybergamer.com.au/register/
A4: CyberGamer Terms and Conditions of Use can be viewed at http://www.cybergamer.com.au/terms/
A5: CyberGamer AntiCheat Policy : http://www.cybergamer.com.au/anticheatpolicy/

1.2 - Accounts

To compete in a CyberGamer competition, you must be a member of CyberGamer (www.cybergamer.com.au). Account usernames must not include any offensive or unacceptable language, which includes but is not limited to usernames containing: racism, abuse, drug use / drug themes. Users found with offensive usernames will have their name edited to something more appropriate by a CyberGamer PUBG administrator. If a member is found to be using an account name that is deemed offensive after having it changed by an administrator, that member will be issued a warning. If the rule is violated a second time, that member may be banned from the forums and/or matches.

Users may only use one CyberGamer account with one Steam accounts (refer to section 2.2) and may only be a part of one PlayerUnknown’s BattleGrounds team at the same time (this includes all divisions).You cannot make a new account for any reason without first contacting an admin, accounts will be closed if they are found to be duplicates.

Breaching this rule may result in suspension until the duplicate account issue is resolved by a CyberGamer PUBG administrator.

2 - Player Requirements

2.1 - Information


CyberGamer users are required to forward accurate personal details to CyberGamer PUBG administrators if required. All personal information a user publishes on CyberGamer must be accurate.

2.2 - SteamIDs

CyberGamer requires all PUBG users to have their singular Steam account (and thus SteamID) linked or set to their CyberGamer account. Users are required to play on the Steam account (and thus SteamID) set on their CyberGamer account profile for all CyberGamer sanctioned matches / competitions. A users steamID must be set before they are eligible to compete in any match, this can be done through your profile settings.

You must correctly set your steamID or you will be ineligible to compete, this means that the number not the actual account name must be listed ie. STEAM_0:0:000000


Steam accounts are solely the responsibility of the user. CyberGamer is not responsible for any issues, problems or concerns regarding Steam accounts.

2.3 - Sportsmanship

CyberGamer users are required to uphold, observe and respect a reasonable level of sportsmanship. This level of sportsmanship is expected to be conducted prior to, during and after CyberGamer matches and during the general use of CyberGamer.

Unsportsmanlike conduct is not allowed. Sportsmanship does not only refer to the other team, general abuse or non compliance towards administrators, casters or spectators will count as unsportsmanlike behavior.

Sportsmanship also translates to forums, excessive trolling of the CG forums will result in bans and in extreme cases may result in match bans and forum access revoked.

Consistently breaking this rule will result in a one week player match ban.

2.4 - In-game Aliases

CyberGamer requires users to add their in-game PUBG alias to their profile in the Game IDs section in the settings on your profile. You may add a secondary in-game name if you wish to use an account with your organisation/team name/abbreviation. Inappropriate in-game aliases will not be tolerated, including names which have racism, abuse, drug use / themes.

You are also required to correctly set your team name, settings your team name to anything other than your actual team name will result in penalties.

Constantly breaking this rule will result in a one week player match ban.

2.5 - Team Captains

CyberGamer PUBG teams must have at least one team captain elected. This user has complete control over their team (including the right to remove / add players from their team (presuming it doesn't conflict with a roster change rule)). The team captain has an obligation to the other members on the team to behave professionally and represent the team in a sportsmanlike manner. The team captain is responsible for his teams behaviour during CyberGamer and is thus accountable for any outcomes thereof. The captain needs to ensure the correct score is entered or if a dispute is lodged.

2.6 - Captain Absences or Changes

If the elected CyberGamer PUBG team captain(s) is(are) absent, an acting captain must be selected, and they will inherit all the relevant responsibilities.

3 - Team Information

3.1 - Activation


CyberGamer PUBG league teams must have a minimum of four paid users (if applicable). Users must be on the team roster during the signup period to be eligible to register to the competition.

3.2 - Team Rosters

CyberGamer requires all teams to have at least four players on their team roster. Users may not compete on behalf of a team which they are not on the roster of (also known as smurfing). Teams may not use a player who is not currently on their roster.

There is not a specific core to be set for teams however for a team to retain their position in a league they must retain AT LEAST three players who played AT LEAST 50% of the games during the season. This requirement will also carry over to any relegation series that a team qualifies for.

For teams playing in the Challenger league they must have their three players with 50% games played playing for the first two weeks at minimum. After the first two weeks are over teams are allowed to make changes to their core three.

CyberGamer requests each team contains five players for their roster, however the minimum is four. Rosters will have a limit of six users for all CyberGamer PUBG league matches. Teams will not be allowed to participate in CyberGamer matches without a minimum of three players in the server. If you cannot put three players in the server you will be removed from the server.

For teams competing in CyberGamer Open, you will be allowed to play ONE match per season with only two players from your roster. This should only be done in emergencies as if tried a second time your team will be removed from the server.

3.3 - Roster Changes

CyberGamer Challenger and Amateur teams are allowed two changes per season. These users can be added at anytime during the season. A maximum of two changes can be made to the team (Removing a user does not count as a change, only adding a user). Under extreme circumstances the limit of changes may be increased.

CyberGamer Open teams are allowed infinite changes until the halfway point in the season. Once the halfway point has been reached each team will be allowed two changes until the end of the season (Removing a user does not count as a change, only adding a user). Open teams will not be granted more than two changes due to the leniency in the first half of the season.

A user can only be added during the season from a league of equivalent or lower division. A player may not be added from a higher division to a lower division in the same season once they have completed a game. Changing divisions through different seasons is acceptable.

3.4 - Team Names

CyberGamer team names containing any of the following will not be tolerated: profanity, racism, sexism, drug use, silly or too big in size. Refusing to change a team name or repeat use of an inappropriate name will result in punishment. CyberGamer teams may not use the name of a team in which is not theirs (as interpreted by CyberGamer).

Consistently breaking this rule will result in a team removal from the competition.

3.5 - Dead Teams

In the result of a team dropping from the league (Commonly known as dying), the team will be removed from whatever league they are participating in. If a team in the Challenger division dies before 25% of the games are played, the team will be removed from the league and the team that is currently first in Amateur will be promoted to Challenger in their place. The players from the dead team will receive punishment including a ban from that season. If a team in the Challenger division dies after 25% of the games are played, the team will be removed from the league and no team will replace them. The players from the dead team will receive punishment including a ban from that season, and the next season following. Players who leave the team may be excluded from punishment if the team is still eligible to continue through roster changes. This only applies to players before the team drops from the league.

Breaking this rule will result in a season ban for every player in the team, the ban will finish at the end of the season (or following season), however an administrator may choose to extend the ban.

3.6 - Emergency Substitutes

At any point during the season a team may use a player in their team for a night’s worth of games without premium if this is the only time they will partake in the season. Should the user participate in future games they must purchase premium to cover any future games they will play, as well as premium to cover the night they were used as an emergency sub. Your emergency sub must be on your roster already, if they are not then a roster swap will be used as all players competing in a game must be on your roster.

Each team may only use an emergency sub ONCE during the season.

4 - Player Responsibilities

4.1 - Demos / Replays


All users in every CyberGamer league, in every CyberGamer match, must save their replay and provide the replay to a CyberGamer PUBG administrator should it be requested. Failing to produce a replay may result in punishment. Submitting only partial replays (missing final 5 minutes etc) may also result in punishment. Replays may be randomly requested for no reason by a CyberGamer PUBG administrator. Not complying with a CyberGamer PUBG administrator’s requests will not be tolerated. Players must retain their POV for at least three weeks and it can be requested at any period during this time.

In the event that a player is punished, failing to provide a POV will result in a one week player match ban as well as a match overturn.

Creating a copy of your PUBG replay

1: Open file explorer in the top search bar type “%localappdata%”
2: Open TslGame -> Saved -> Demos and you have your last 20 matches played in PUBG.
3: Highlight the matches you wish to save, right click and click Cut.
4: Open the folder you wish to save your replays in, right click and click Paste.

I would recommend renaming your replays with the date of which the games were played and which game they were e.g. 12/12/2018 Game 1. When you paste your replays in the folder they will be in reverse order, so the first file will be game 4, followed by game 3 etc.

Video walkthrough: https://youtu.be/fCaIXoHM58k?t=69 only need to watch ~45 seconds of the video.

5 - Gameplay Requirements

5.1 - Information


CyberGamer PUBG matches must be played with the competitive v3 ruleset. A match is completed when a winner is determined.

Competitive v3 ruleset: https://www.cybergamer.com/forums/thread/619332/Season-6-Ruleset/

5.2 - Match Start Time

Teams will be given an extra five minutes to get the minimum three required users into the server for the first game of the night. All matches following will start five minutes after the server has been created.

5.3 - Minimum users / No Show

CyberGamer PUBG teams must have a minimum of three eligible users in the server at the designated time of your match (two in the case of the one off rule for Open teams). If not, the team that does not have the required number of users in the server will forfeit the match and be removed from the server. In the event that a team does not show up for more than one night of games in the Challenger or Amateur league during a season they will be disqualified and will be unable to continue the season. Should this happen before the quarter-way point of the season, the team currently first in Amateur or Open will be moved up to replace them.

Open teams do not have to play every night and may choose to play whenever they wish.

5.4 - Smurfing

Smurfing is the use of a player who is not eligible or allowed to play a specific match (including subverting CyberGamer by allowing a different user to play on a Steam account, to masquerade as a legitimate user).

Smurfing is not allowed. If a user is going to be playing from a different location (i.e Internet Cafe) they are required to make a CyberGamer PUBG administrator aware of this.

Breaking this rule will result in a category 4 offence listed in the AntiCheat Policy and an overturn of the match

5.5 - Using Non Registered Users

Teams can not use non-registered users, ineligible users are considered not registered. Using a player who is not registered is considered a violation and will fall under the smurfing rule. Failure to follow this rule will result in punishments listed in rule 6.5 smurfing.

Should a user be ineligible to play due to not having premium, they have 24 hours from the start of the first game to have premium purchased. Failure to do so will result in all matches the user participated in overturned.

5.6 - Suspended Users

Suspended users who play in a match will have their punishment increased.

Breaching this rule will result in a two week player match ban extension and match overturn.

5.7 - Player Dropouts / Connections

Player connections are solely the responsibility of the individual. Should an issue arise regarding widespread connection problems to the server, then the match is either cancelled or postponed upon agreement between teams. This can be verified by posting in the relevant CyberGamer discord servers.

Administrators reserve the right to eject any player from a server or overturn a match result if their connection has a serious impact on the game, it is your sole responsibility to make sure your connection is acceptable to the server, congestion is not an acceptable reason for warping or lagging.

6 - Match Environment

6.1 - Models / Skins


All users are required to use steam created PlayerUnknown’s Battlegrounds skins only (player, weapon, parachute, etc). Using unofficial models or skins will result in punishment.

The following skins are currently banned from being used in ALL CyberGamer PUBG leagues:

WTSG PGI 2018 Hoodie
Ancient Mummy Mask, Top, Leggings, Footwraps

Breaking this rule will result in a one month player match ban and/or apply as a cheating offence (refer to section 7.2).

6.2 - Graphical Settings

If a player is found using any 3rd party/other applications/opengl32 files which alter the graphics in any way, it will result in the appropriate punishment from the CyberGamer administration team.

Breaking this rule will be considered a cheating offence (refer to section 7.2).

6.3 - Outside Applications

Using outside applications to manipulate, change or alter PlayerUnknown’s BattleGrounds gaming environment is a major offence. This will result in the immediate suspension/ban of a player and/or team and will be considered a cheating violation. users caught running 3rd party applications that alter the gaming environment will be subjected to CyberGamers Anti-Cheat policy. This will most likely lead to an extended or sometimes permanent ban from all CyberGamer events (refer to section 7.2).

7- Exploits

7.1 - Map Exploits


The use of any exploits or map glitches is strictly forbidden. The CyberGamer administration team determines the following as either a map exploit or glitch: gaining access to areas under and around the map that the map designers did not intend, clipping through objects to see players when they can’t see you. The use of such exploits will lead to the appropriate punishment from the CyberGamer administration panel.

Consistently breaking this rule will result in a one week player match ban and matches overturned where the exploit was abused.

7.2 - Cheats / Hacking

N.B.: Cheats / Hacking includes any unauthorised manipulation of: server configurations and server variables, client configurations and client variables, models, skins, entities, textures, weapon, sounds, or anything else that subverts the CyberGamer PUBG rules. Hacking includes but is not limited to: wall hacks, aim bots / auto aimers, speed hacks, ESP, or any other third party program which alters the game in a way that the game developer did not intend for.

Cheating/Hacking is not allowed and will result in a removal/ban from CyberGamer matches / events. A list of policies can be found here: http://www.cybergamer.com.au/anticheatpolicy/

8 - Server and Player Crashes

8.1 - Server Setup


All CyberGamer sanctioned matches must be played on a server provided by the CyberGamer PUBG administrators. Any scores or details of a match played outside the jurisdiction of CyberGamer are void to CyberGamer. CyberGamer PUBG servers are setup ten to fifteen minutes prior to the scheduled match time of the first match of the night. All matches following will be setup after the previous game has been completed, or when the required number of teams queueing is met. If the server is not up five minutes prior to your match time, users must immediately contact a CyberGamer PUBG administrator in the relevant CyberGamer PUBG Discord server.

8.2 - Server Crashes

In the event that the server crashes while the game is live, no matter how much of the match has progressed, it will be restarted with all points gained being void.

8.3 - Player Dropouts / Crashes

In the event that 10% of the players and/or at least three teams have players that did not make it into the game the game will be restarted. Players have 3 minutes from when the server goes live to alert a CyberGamer PUBG administrator that they did not get into the game. Games will not be restarted if 10 minutes of gametime has elapsed for player crashes.

Should it be found out that dead spectate has been left on, no matter how long the game has been live it will be considered void and restarted.

8.4 - Server Problems

Should an issue arise regarding widespread connection problems to the server (e.g. lag) and a CyberGamer PUBG administrator acknowledges this, then the match may be paused, cancelled, rescheduled or continued.

CyberGamer requests that users attempt to play out their game for as long as possible before the widespread connection problems affect the game - if the problems persist, then file a dispute as stated.

If majority of teams do not agree that there are widespread connection issue at play, then the match is to played out and teams may dispute post-match. The CyberGamer administration team will review all relevant evidence to determine whether or not there was significant widespread connection issues. Rescheduling of matches will be done so through the communication of all team captains in regards to their availability - matches for leagues must be played as soon as possible.

9 - Disputes / Rescheduling

9.1 - Player or Team Disputes


Post-match teams may dispute their match and provide their grounds and details of their dispute. The grounds of the dispute will be reviewed by the CyberGamer PUBG administrators - if the Administrator believes that there are no reasonable grounds for the dispute, it will be resolved and match scores will stand. If the Administrator believes there are reasonable grounds, the dispute will proceed and follow the CyberGamer PUBG Dispute process (Section 9.2). The opposing team needs to provide meaningful evidence for any dispute - this includes Smurfing allegations.

9.2 - Dispute Process

As it is a CyberGamer requirement to play out matches until they are finished, all disputes will be made post-match - if a team fails to complete a match (leaving early) then they will not be eligible to dispute, unless notified by an admin that the match is void and they may leave early. Once a match enters into a dispute, it is usually a requirement for all users in question to upload their replay from the match. Users must respect and observe the Administrators authority in dispute matters, they are authorised and trained to deal with disputes - disrespect or ignorance towards Administrators will not be tolerated. CyberGamer PUBG makes no guarantee as to the speed at which disputes will be resolved, numerous factors affect these speeds and therefore there is no general time frame. If a team cannot wait for CyberGamer administration panel to resolve a dispute patiently then they are advised not to dispute. Lack of evidence or reasoning when lodging a dispute may result in a dispute being closed immediately with no formal review.

9.3 - Dispute Submission

A dispute made by a CyberGamer PUBG team will only become official when the captain of that team lodges an official dispute (by submitting a CyberGamer Support Ticket). When making a dispute please make it as understandable as possible and have evidence if applicable. Users are not allowed to make individual disputes themselves, and these will be ignored. All disputes a team may have must be lodged by the designated team captain.

9.4 - Evidence

Submission of evidence is done so confidentially (within the teams and admins) and will not be released to the public by any PUBG Administrator. CyberGamer PUBG reserves the right to upload demos and logs of matches at their own discretion. Pursuant to CyberGamer Anti-Cheat policy, guilty subjects' evidence will not be released.
If more than half of the opposing team fail to upload their replay on request - the dispute may be discarded. Failure to upload replays conveys disrespect towards the dispute resolution process.

To see how to upload a PUBG replay see the video posted in section 4.2 at the 2:17 mark.

9.5 - Discussion of Disputes

CyberGamer PUBG disputes are not to be discussed outside the privilege of CyberGamer administration panel. Administrators respect and uphold a confidentiality agreement with both teams while handling disputes. The CyberGamer administration team work at a reasonable pace, relevant to the grounds of the dispute.

9.6 - Dispute Resolution

All disputes will be subject to CyberGamer PUBG administrator discretion in conjunction with the CyberGamer PUBG ruleset.

9.7 - Match Reschedule

In the result that the match is overturned due to the dispute, the match with be rescheduled through the communication of all team captains in regards to their availability.